![]() ![]() I've played the demo a few times and I've never ended the roughly three-year playing time with anything approaching a sustainable business. Decisions are usually either/or, and bit by bit, little learnings - actual winemaking knowledge - sinks in. Even when you expand into another field, and start juggling the manufacturing of one harvest while working on another, it never feels heavy. It sounds complicated, but as there are only usually two or three cards in your hand at any one time, it never feels like it. They are your processes: your weeding, your ploughing, your harvesting and even your bottling and wine tasting. The bites are, as Chris mentioned, the cards you play. Not only does it give Hundred Days a chirpy kind of charisma, and a warm and alluring A Place in the Sun vibe, it also helps break the complex world of winemaking into palatable bites. The moment you dip in, it's all cartoon brightness and bizarre conversations with your neighbour, who's so keen on saying "oh girl" it's like I'm in an episode of Drag Race (and wouldn't that be a crossover?). I thought it would be overly complicated, stuffy, dull. But a game? It works.īertie: I really wasn't expecting Hundred Days to be like this. A movie about a bottle of wine sounds like a bit of a yawn, then, even if William Goldman is writing it. I'm already trying to learn how to keep the money coming in, which means making wines that people will like, and successfully getting the good stuff into the bottle. It's charming, actually, a lovely game with a nice layout and presentation and a witty script. Watch on YouTube Here's Bertie making some bad wine and losing lots of money. And then I like trying to sell the awful wine I've made to some idiots. I like fiddling with the various elements that monitor what kind of wine I'm going to end up with. It's a tricky business, and Hundred Days makes each step feel like a choice. Outside of the Tetris/cards thing, Hundred Days takes you through the wine making process as you buy land, look after it, plant crops, tend them, and then turn the grapes into wine. It's a nice way of creating a sense that you have more that you could do as a winemaker than you have the time or the space or the money to do. You can have fun fussing around with the grids and the cards, all of which take up spaces of different shapes, to fit as many cards into the playing area as possible. You make wine by playing cards, and once you've played the cards on a grid they take up a certain amount of space. It's sort of a card game and sort of a Tetris thing. Last week a demo for it was available as part of Steam's Game Festival and I gave it a bit of a tinker. Hundred Days is a game about making wine. Fittingly, Goldman Wines has been a bit of a disaster. In honour of this film - which I haven't seen either - I named my first winery Goldman Wines. Availability: Out 13th May 2021 on Steam and Stadia in autumn on mobile and later this year on console.Hundred Days - Winemaking Simulator preview In one of Goldman's books, he mentions that even his own kids didn't see it. Use new and old techniques to cultivate new grape varieties and produce your wine.Chris: William Goldman, who wrote so many good things, once came up with a movie about a bottle of wine. In Hundred Days - Napa Valley you can explore a new american wine region. Manage marketing and social activities to increase the reputation of your company Create your sales network and adapt the characteristics of your product to the type of customer Customize your bottles by choosing their shape, color and other aesthetic characteristics Decide how and which of your wines age with aging Select the yeasts and bacteria used during fermentation Follow the winemaking processes and enhance the characteristics of your wine Check the state of ripeness of the grapes and decide when to harvest ![]() Protect your vines through specific treatments depending on the type of disease Organize work in the vineyard such as pruning or chipping Analyze the soil and choose the grape variety that best suits those characteristics The ability to cultivate different types of vine Simulative and realistic approach suitable for both beginners and more experienced players ![]() A quality wine will increase the reputation of your company worldwide, it may have come at a higher price and will allow you to grow better and faster. You will also have to sell the wine produced to allow your company to expand.Īs in reality, every choice made, from the vineyard to the sales, will be able to influence the wine produced both in quantity and quality. Then following the entire winemaking process, deciding on the type of wine you want to produce or the market requires. First choose which vines to grow, learn how to grow them and when to harvest. In Hundred Days you will have complete control of a new Winery. ![]()
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